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Gabe / 3 weeks ago

PAX AUS 2019 Pins!


PAX AUS 2019 Partner Pins

Best Friend Pin [Starcolt]
Available for purchase at the Starcolt booth #PR07. You can also keep an eye out at @bffgame on Twitter, and starcolt_hq on Instagram, to be in to win a VERY SMALL selection of Best Friend Pins per day!

Projection: First Light Pin [Blowfish Studios]
Available at the Blowfish Studios Booth #PR03 with the completion of a game demo and signing up for our newsletter. The pin will also be available for purchase.

Love Birbs Pin [GenerOZity / GenerOZity Charity]
Available with a donation of $20 or more at the Wombat Theatre in between panels.

Spunky Birb Pin [Samurai Punk]
Available for purchase at the Samurai Punk booth #PR08.

I Support You Pin [Checkpoint]
Available for purchase at the CheckPoint table in the Diversity Lounge or discounted alongside purchase with Coping Companion. All funds raised help continue our efforts to connect mental health resources with video games and technology.

Ring of Pain: Hello Friend Pin [Twice Different]
Available for purchase at the Twice Different booth #AIS 3.

Party Popper: Spikyboi Pin [Giant Margarita]
Available for purchase and each day at 1 pm will have a 1-hour “Beat the Devs Challenge” session at the Giant Margarita booth #37 for a pin giveaway.

I Heart Doom Pin [Reign Absolute]
Available for purchase at the Reign Absolute booth #TT340.

SALE Pin [EB Games]
Head to the EB Games & Zing Pop Culture MegaStore to purchase the pin for $20!

BEESTINGER Pin [Kate Welch]
Available for purchase at the Kris Staub table in Bandland.

Necrobarista: Maddy Xiao Pin [Route 59 Games]
Available for purchase that the Necrobarista booth #PR13.

Fall Guys Pin [Devolver Digital]
Available for purchase or play Fall Guys at the Devolver Digital booth #11440.

Dice Platypus [Level Up Dice]
Available for purchase at the Level Up Dice booth #TT210.

GameMelbourne Pin [Creative Victoria]
A select amount of pins will be available each day at the Marc O Matic’s booth #28 for attendees that download Marc O Matic’s app and play with the presented artwork.

Snow Mercy Snow Slinger Pin [Smashbyte Games>]
Available for purchase at the Snow Mercy booth #8.

R6 Tachanka Pin [Ubisoft]
Available to attendees who spend over $40 at the Ubisoft Store booth #1840.

The Pin Chicken [PAX Aus ReedPOP]
Available to trade with PAX Aus ReedPOP Staff at times and places that will be announced via @PAXAus.

Cloisonné of Cthulhu [Chaosium]
Available for purchase at the Aetherworks & Chaosium Inc booth #TT1210.

Doom Slayer’s Club [Bethesda]
Available for the first 50 people to attend the Bethesda Trivia panel, Friday 4:30 pm, the first 150 people to attend the Top Tips for Surviving Hell – DOOM Eternal Live Playthrough, Friday 7:30 pm, and by trading with selected Bethesda staff throughout PAX AUS.

World of Warcraft 15th Anniversary Pin [Blizzard]
Join us in celebrating 15 years of World of Warcraft and the launch of Overwatch Legendary Edition on Nintendo Switch on 16 October! To claim your pin, experience Overwatch Legendary Edition on the Nintendo Booth #1800, play a game of Hearthstone at the Handheld Gaming Lounge, then head to the Razer Booth #3220 and toast to World of Warcraft. Completing these tasks also enters you into the draw for a Blizzard Prize Pack. Tag your journey on Twitter: @Blizzard_ANZ.

Prescribed Respawn [Evil Corporation & Born and Thread]
Attend selected PAX panel sessions, be sure to see one of Evil Corporation & Born and Thread ‘ Doctors ‘ at the end of the session to claim a stamp; two stamps and you get a Prescribed Respawn Prescription (Pin).


PAX AUS 2019 Show Pins

PAX AUS 2019 Pin Set
Available at both Official PAX Merch Booths which are located in the Exhibition Centre.

Limited Edition PAX AUS 2019 Pin Set
ONLY available at the PAX Merch Lite Booth located in the Exhibition Centre Concourse Foyer.

Flesh Reaper Kemper Pin
Available at both Official PAX Merch Booths which are located in the Exhibition Centre with any purchase of $65 or more.

Merch 7.0 Pin
Available at both Official PAX Merch Booths which are located in the Exhibition Centre with any purchase of $100 or more.


Get your Pin Quest here.

Tycho / on Wed, Aug 21 2019 at 1:36 pm

I occasionally get a feeling that I’ve learned to pay very close attention to.  I was walking around Brenna’s campus when I was visiting out there a while back and I just started to laugh.  Enough phenomena had adopted a fortuitous angle that it wouldn’t be impossible to pay rent off of Penny Arcade.  Improbable, maybe.  But that’s a gulf you can fill.  My metaphor doesn’t have you filling that with planning or youthful enthusiasm or anything like that.  In my version, the one I’ve lived, you fill it with failure.  You fill it with so much failure that, ultimately, you just… walk across.

I think that the feeling is the result of a subconscious matrix of factors.  I’m not trying to get woo woo or anything.  I just think that once things achieve a kind of superposition it’s possible to be aware of its auspicious nature.  Then, you know, all you have to do is throw your life in the garbage based on a dream.

So, my job is weird now - much weirder than it used to be, and it was already pretty fuckin’ weird.  I used to make comics and name things.  And, I guess, play Myself in various real space locales.  I didn’t have anything approximating operational control.  As soon as I got it, I used it to join teams of people - inside or outside Penny Arcade - that could make ridiculous shit.  For example: an official Acquisitions Incorporated book that honors the decade of stories we’ve put together, while giving you what you need to tell your own.  I will never tire of emphasizing that this is an official book.  It required a team of global experts, like a high-stakes museum heist.  But we were working on something else at the same time.

I’ve wanted to do something with Dire Wolf since I’d met a few of them in a previous incarnation, that of SOE Denver, cranking out digital CCGs for settings like Everquest and… Stargate, for some reason.  I didn’t watch Stargate and I didn’t play Everquest, but I was obsessed with both of those games.  I kept in touch, and said if they ever wanted to put something together they should let me know, but I was thinking something in the digital space like they’ve done with Eternal or the Pokemon TCG.  When they ended up having a surprise hit on their hands with Clank!, the possibility space for a collaboration got somewhat wider.

First we were thinking about a version of Clank - they’d done that before, with Clank! In! Space! so it occupied a conceivable realm.  But then I asked if it could be a legacy game, and if you could keep playing after the story was done, which now that I think back on it might have been rude.  But it sounded interesting, and new, oh, and also, they fucking did it.  My touch will be most obvious in The Book of Secrets, or in Flavor Text on cards, which is my favorite task of all.  But everybody did what they did best, and it’s real, and it works.

Here’s what The Dice Tower had to say:

And here’s what Man vs Meeple had to say:

...but I can break it down for you.  Somehow, and in accordance with the feeling I had, we put our heads together with Dire Wolf to make a persistent deck building game that tells a story around your actions and reacts to how you play.  And when you’re done, it’s not over.  There might be more still to find, on a board you can play forever.  These videos pay the game compliments I won’t even type here because it feels weird - I would feel like an asshole saying these things about my own game.  All I’ll say is that you can pre-order it, and if you do, it comes with a Pinny Arcade Pin and three extra cards.

I love Mike’s cover.  My job for most strips is incredibly easy, I literally just have fun with my friend for a little while and then he has to go browbeat millions of pixels into good behavior.  I am more than pleased with the trade.

(CW)TB out.

Tycho / on Mon, Aug 19 2019 at 11:56 am

Dreaded Continuity - a corrupted phrase from a haunted era - has reared its ugly head yet again, plunging all into darkness.  Or jpegs, at the very least.

I saw somebody asking in the responses to the strip on Twitter if we were being paid by Blue Mountain, a digital greeting card site that most people aren’t even aware of. I’d love for that to be true. In fact, we did all of this for nothing! It is not a compelling business case.  In the same way about that rock bands seem to enter a portion of their trajectory that passes exclusively through Casinos, I would be overjoyed to enter a phase of my career where I promote heartwarming, ephemeral “cards” and “creams” of various kinds - those creams so vital to the old.

Here’s an interesting bottle message from more than twenty years ago - from a time when Microsoft was being chastised about blocking people’s thoughtful Blue Mountain eCards. I wonder if Blue Mountain, in their tender wisdom, ever made a Blue Mountain eCard to ease the blow of not having received a prior Blue Mountain eCard.  Almost certainly.

This was back when Microsoft was “the problem” - remember?  Back then, the institutional reflex at least wiggled toward some kind of performative action.  We thought not getting the spam somebody was trying to send you was Trouble Town back then.  It’s funny, right?  In that way which isn’t actually funny?

(CW)TB out.

Gabe / on Mon, Aug 19 2019 at 10:44 am

PAX West Merch!

PAX West is just around the corner and the Penny Arcade design team has been hard at work making a bunch of cool stuff. If you’re curious about what you’ll be able to pick up at the show this year I’ve got you covered.

But that’s not all!

You won’t find deals like this at any other PAX West in 2019!

I’ll be at PAX with my friend Jerry. I hope to see you there!

-Gabe out

Tycho / on Fri, Aug 16 2019 at 11:40 am

More exquisite dot.content from Blue Mountain eCards today - in the pulverized ruin of our society, it’s nice to know you can even send a card to yourself between choking breaths.  Travel through time to offer nominal comfort to a future version of yourself!  Put down the shovel.  Grieve at the Olympic level with Blue Mountain eCards.

You can recommend Dicey Dungeons in a number of ways and they all have vigor.  The personality of the game, contained and projected through the art of Marlowe Dobbe, must be considered the first of its virtues.  Roguelikes have a “thing.”  I like this thing, so I’m not mad about it, but the thing is Diablo One tier viscera dragged across filthy marble.  Imagine a ray of pure sunlight so intense that this is all burned away, that even the sad ghosts who suffer there are made whole.  She’s on some kinda rad Color Kittens, instant classic shit with a funny dungeon game show theme filled with enemies who are too cool to fully hate.

The music, by veteran chiptune composer Chipzel, is fucking me up.  I think you sorta have to hear it, and luckily that’s very easy to do.  I am a proponent of the chunky waveform, but Good God.  What she’s done here is scoot chip music tantalizingly close to analog sound, moving the digital instrumentation so very close, an odd richness, without losing the character that makes this mode of composition so unique.  I’ve never heard anything like this.  I’ve never even heard anyone attempt it.

The game proper, designed by Super Hexagon and VVVVVV‘s Terry Cavanagh who I met at PAX South and told him this game was very good, makes an incredible amount of sense.  This game has interesting angles, but the game is not about cloistering or rarifying its depth.  It’s functionally a dice game, where you place dice values on cards which represent equipment and derive results - made the damage you deal or the defense you generate is based on the die face.  Maybe a piece of equipment only needs an Odd die of any kind.  And each of these pieces of equipment slots into an inventory grid system where they occupy a certain amount of size.  Earn new equipment, slot it, or upgrade it for greater effects or smaller size in your pack.  Gain levels, earning more hit points and more dice to roll.

It goes on from there - each of the game’s classes emphasize hungers for different values.  The thief, for example, is more than happy to sling tons and tons of low value dice at something because they’re not necessarily concerned with the number - they want the Poison effect it applies to the enemy, let’s say, and the weapon isn’t picky.  You’re gonna laugh when you see the Robot.  The game is a form of numeric mediation and it has healed me.

Now understand that those things are all in the same game.  I grabbed it on a lark because I got bewitched by the art, but also because it didn’t mind running on the same Linux Mint laptop I’m typing this on.  And now it’s out for real with a bunch of new shit.

(CW)TB out.

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